OpenSceneGraph  3.4.0
Public Member Functions | Protected Member Functions
osgParticle::RadialShooter Class Reference

A shooter class that shoots particles radially. More...

Inheritance diagram for osgParticle::RadialShooter:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 RadialShooter ()
 RadialShooter (const RadialShooter &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgParticle, RadialShooter)
const rangefgetThetaRange () const
 Get the range of possible values for theta angle.
void setThetaRange (const rangef &r)
 Set the range of possible values for theta angle.
void setThetaRange (float r1, float r2)
 Set the range of possible values for theta angle.
const rangefgetPhiRange () const
 Get the range of possible values for phi angle.
void setPhiRange (const rangef &r)
 Set the range of possible values for phi angle.
void setPhiRange (float r1, float r2)
 Set the range of possible values for phi angle.
const rangefgetInitialSpeedRange () const
 Get the range of possible values for initial speed of particles.
void setInitialSpeedRange (const rangef &r)
 Set the range of possible values for initial speed of particles.
void setInitialSpeedRange (float r1, float r2)
 Set the range of possible values for initial speed of particles.
const rangev3getInitialRotationalSpeedRange () const
 Get the range of possible values for initial rotational speed of particles.
void setInitialRotationalSpeedRange (const rangev3 &r)
 Set the range of possible values for initial rotational speed of particles.
void setInitialRotationalSpeedRange (const osg::Vec3 &r1, const osg::Vec3 &r2)
 Set the range of possible values for initial rotational speed of particles.
void shoot (Particle *P) const
 Shoot a particle. Do not call this method manually.

Protected Member Functions

virtual ~RadialShooter ()
RadialShooteroperator= (const RadialShooter &)

Detailed Description

A shooter class that shoots particles radially.

This shooter computes the velocity vector of incoming particles by choosing a random direction and a random speed. Both direction and speed are chosen within specified ranges. The direction is defined by two angles: theta, which is the angle between the velocity vector and the Z axis, and phi, which is the angle between the X axis and the velocity vector projected onto the X-Y plane.


Constructor & Destructor Documentation

virtual osgParticle::RadialShooter::~RadialShooter ( ) [inline, protected, virtual]

Member Function Documentation

Get the range of possible values for initial rotational speed of particles.

Get the range of possible values for initial speed of particles.

const rangef & osgParticle::RadialShooter::getPhiRange ( ) const [inline]

Get the range of possible values for phi angle.

Get the range of possible values for theta angle.

RadialShooter& osgParticle::RadialShooter::operator= ( const RadialShooter ) [inline, protected]

Set the range of possible values for initial rotational speed of particles.

void osgParticle::RadialShooter::setInitialRotationalSpeedRange ( const osg::Vec3 r1,
const osg::Vec3 r2 
) [inline]

Set the range of possible values for initial rotational speed of particles.

References osgParticle::range< ValueType >::maximum, and osgParticle::range< ValueType >::minimum.

Set the range of possible values for initial speed of particles.

void osgParticle::RadialShooter::setInitialSpeedRange ( float  r1,
float  r2 
) [inline]

Set the range of possible values for initial speed of particles.

References osgParticle::range< ValueType >::maximum, and osgParticle::range< ValueType >::minimum.

void osgParticle::RadialShooter::setPhiRange ( const rangef r) [inline]

Set the range of possible values for phi angle.

void osgParticle::RadialShooter::setPhiRange ( float  r1,
float  r2 
) [inline]

Set the range of possible values for phi angle.

References osgParticle::range< ValueType >::maximum, and osgParticle::range< ValueType >::minimum.

void osgParticle::RadialShooter::setThetaRange ( const rangef r) [inline]

Set the range of possible values for theta angle.

void osgParticle::RadialShooter::setThetaRange ( float  r1,
float  r2 
) [inline]

Set the range of possible values for theta angle.

References osgParticle::range< ValueType >::maximum, and osgParticle::range< ValueType >::minimum.

void osgParticle::RadialShooter::shoot ( Particle P) const [inline, virtual]

The documentation for this class was generated from the following file:

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Generated at Tue Dec 8 2015 00:16:48 for the OpenSceneGraph by doxygen 1.7.6.1.