OpenSceneGraph
3.4.0
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PerContextShader (PCS) is an OSG-internal encapsulation of glShader per-GL context. More...
Public Member Functions | |
PerContextShader (const Shader *shader, unsigned int contextID) | |
void | setDefineString (const std::string &defStr) |
const std::string & | getDefineString () const |
GLuint | getHandle () const |
void | requestCompile () |
void | compileShader (osg::State &state) |
bool | needsCompile () const |
bool | isCompiled () const |
bool | getInfoLog (std::string &infoLog) const |
void | attachShader (GLuint program) const |
Attach our glShader to a glProgram. | |
void | detachShader (GLuint program) const |
Detach our glShader from a glProgram. | |
Protected Member Functions | |
~PerContextShader () | |
Protected Attributes | |
const Shader * | _shader |
Pointer to our parent osg::Shader. | |
osg::ref_ptr< osg::GLExtensions > | _extensions |
Pointer to this context's extension functions. | |
GLuint | _glShaderHandle |
Handle to the actual glShader. | |
std::string | _defineStr |
Define string passed on to Shaders to help configure them. | |
bool | _needsCompile |
Does our glShader need to be recompiled? | |
bool | _isCompiled |
Is our glShader successfully compiled? | |
const unsigned int | _contextID |
PerContextShader (PCS) is an OSG-internal encapsulation of glShader per-GL context.
osg::Shader::PerContextShader::PerContextShader | ( | const Shader * | shader, |
unsigned int | contextID | ||
) |
osg::Shader::PerContextShader::~PerContextShader | ( | ) | [protected] |
void osg::Shader::PerContextShader::attachShader | ( | GLuint | program | ) | const |
Attach our glShader to a glProgram.
void osg::Shader::PerContextShader::detachShader | ( | GLuint | program | ) | const |
Detach our glShader from a glProgram.
const std::string& osg::Shader::PerContextShader::getDefineString | ( | ) | const [inline] |
GLuint osg::Shader::PerContextShader::getHandle | ( | ) | const [inline] |
bool osg::Shader::PerContextShader::getInfoLog | ( | std::string & | infoLog | ) | const |
bool osg::Shader::PerContextShader::isCompiled | ( | ) | const [inline] |
bool osg::Shader::PerContextShader::needsCompile | ( | ) | const [inline] |
void osg::Shader::PerContextShader::setDefineString | ( | const std::string & | defStr | ) | [inline] |
const unsigned int osg::Shader::PerContextShader::_contextID [protected] |
std::string osg::Shader::PerContextShader::_defineStr [protected] |
Define string passed on to Shaders to help configure them.
Pointer to this context's extension functions.
GLuint osg::Shader::PerContextShader::_glShaderHandle [protected] |
Handle to the actual glShader.
bool osg::Shader::PerContextShader::_isCompiled [protected] |
Is our glShader successfully compiled?
bool osg::Shader::PerContextShader::_needsCompile [protected] |
Does our glShader need to be recompiled?
const Shader* osg::Shader::PerContextShader::_shader [protected] |
Pointer to our parent osg::Shader.
![]() | Generated at Tue Dec 8 2015 00:16:43 for the OpenSceneGraph by doxygen 1.7.6.1. |