Public Member Functions |
| GLExtensions (unsigned int contextID) |
GLuint | getCurrentProgram () const |
bool | getProgramInfoLog (GLuint program, std::string &result) const |
bool | getShaderInfoLog (GLuint shader, std::string &result) const |
bool | getAttribLocation (const char *attribName, GLuint &slot) const |
bool | getFragDataLocation (const char *fragDataName, GLuint &slot) const |
| void (GL_APIENTRY *glDrawBuffers)(GLsizei n |
| void (GL_APIENTRY *glAttachShader)(GLuint program |
| void (GL_APIENTRY *glBindAttribLocation)(GLuint program |
| void (GL_APIENTRY *glCompileShader)(GLuint shader) |
| GLuint (GL_APIENTRY *glCreateProgram)(void) |
| GLuint (GL_APIENTRY *glCreateShader)(GLenum type) |
| void (GL_APIENTRY *glDeleteProgram)(GLuint program) |
| void (GL_APIENTRY *glDeleteObjectARB)(GLuint program) |
| void (GL_APIENTRY *glDeleteShader)(GLuint shader) |
| void (GL_APIENTRY *glDetachShader)(GLuint program |
| void (GL_APIENTRY *glDisableVertexAttribArray)(GLuint index) |
| void (GL_APIENTRY *glEnableVertexAttribArray)(GLuint index) |
| void (GL_APIENTRY *glGetActiveAttrib)(GLuint program |
| void (GL_APIENTRY *glGetActiveUniform)(GLuint program |
| void (GL_APIENTRY *glGetAttachedShaders)(GLuint program |
| GLint (GL_APIENTRY *glGetAttribLocation)(GLuint program |
| void (GL_APIENTRY *glGetProgramiv)(GLuint program |
| void (GL_APIENTRY *glGetObjectParameterivARB)(GLuint program |
| void (GL_APIENTRY *glGetProgramInfoLog)(GLuint program |
| void (GL_APIENTRY *glGetInfoLogARB)(GLuint program |
| void (GL_APIENTRY *glGetShaderiv)(GLuint shader |
| void (GL_APIENTRY *glGetShaderInfoLog)(GLuint shader |
| void (GL_APIENTRY *glGetShaderSource)(GLuint shader |
| GLint (GL_APIENTRY *glGetUniformLocation)(GLuint program |
| void (GL_APIENTRY *glGetUniformfv)(GLuint program |
| void (GL_APIENTRY *glGetUniformiv)(GLuint program |
| void (GL_APIENTRY *glGetVertexAttribdv)(GLuint index |
| void (GL_APIENTRY *glGetVertexAttribfv)(GLuint index |
| void (GL_APIENTRY *glGetVertexAttribiv)(GLuint index |
| void (GL_APIENTRY *glGetVertexAttribPointerv)(GLuint index |
| GLboolean (GL_APIENTRY *glIsProgram)(GLuint program) |
| GLboolean (GL_APIENTRY *glIsShader)(GLuint shader) |
| void (GL_APIENTRY *glLinkProgram)(GLuint program) |
| void (GL_APIENTRY *glShaderSource)(GLuint shader |
| void (GL_APIENTRY *glUseProgram)(GLuint program) |
| void (GL_APIENTRY *glUniform1f)(GLint location |
| void (GL_APIENTRY *glUniform2f)(GLint location |
| void (GL_APIENTRY *glUniform3f)(GLint location |
| void (GL_APIENTRY *glUniform4f)(GLint location |
| void (GL_APIENTRY *glUniform1i)(GLint location |
| void (GL_APIENTRY *glUniform2i)(GLint location |
| void (GL_APIENTRY *glUniform3i)(GLint location |
| void (GL_APIENTRY *glUniform4i)(GLint location |
| void (GL_APIENTRY *glUniform1fv)(GLint location |
| void (GL_APIENTRY *glUniform2fv)(GLint location |
| void (GL_APIENTRY *glUniform3fv)(GLint location |
| void (GL_APIENTRY *glUniform4fv)(GLint location |
| void (GL_APIENTRY *glUniform1iv)(GLint location |
| void (GL_APIENTRY *glUniform2iv)(GLint location |
| void (GL_APIENTRY *glUniform3iv)(GLint location |
| void (GL_APIENTRY *glUniform4iv)(GLint location |
| void (GL_APIENTRY *glUniformMatrix2fv)(GLint location |
| void (GL_APIENTRY *glUniformMatrix3fv)(GLint location |
| void (GL_APIENTRY *glUniformMatrix4fv)(GLint location |
| void (GL_APIENTRY *glValidateProgram)(GLuint program) |
| void (GL_APIENTRY *glVertexAttrib1d)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib1dv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib1f)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib1fv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib1s)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib1sv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib2d)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib2dv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib2f)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib2fv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib2s)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib2sv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib3d)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib3dv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib3f)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib3fv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib3s)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib3sv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib4Nbv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib4Niv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib4Nsv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib4Nub)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib4Nubv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib4Nuiv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib4Nusv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib4bv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib4d)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib4dv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib4f)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib4fv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib4iv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib4s)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib4sv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib4ubv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib4uiv)(GLuint index |
| void (GL_APIENTRY *glVertexAttrib4usv)(GLuint index |
| void (GL_APIENTRY *glVertexAttribPointer)(GLuint index |
| void (GL_APIENTRY *glVertexAttribDivisor)(GLuint index |
| void (GL_APIENTRY *glUniformMatrix2x3fv)(GLint location |
| void (GL_APIENTRY *glUniformMatrix3x2fv)(GLint location |
| void (GL_APIENTRY *glUniformMatrix2x4fv)(GLint location |
| void (GL_APIENTRY *glUniformMatrix4x2fv)(GLint location |
| void (GL_APIENTRY *glUniformMatrix3x4fv)(GLint location |
| void (GL_APIENTRY *glUniformMatrix4x3fv)(GLint location |
| void (GL_APIENTRY *glClipControl)(GLenum origin |
| void (GL_APIENTRY *glProgramParameteri)(GLuint program |
| void (GL_APIENTRY *glPatchParameteri)(GLenum pname |
| void (GL_APIENTRY *glPatchParameterfv)(GLenum pname |
| void (GL_APIENTRY *glGetUniformuiv)(GLuint program |
| void (GL_APIENTRY *glBindFragDataLocation)(GLuint program |
| GLint (GL_APIENTRY *glGetFragDataLocation)(GLuint program |
| void (GL_APIENTRY *glUniform1ui)(GLint location |
| void (GL_APIENTRY *glUniform2ui)(GLint location |
| void (GL_APIENTRY *glUniform3ui)(GLint location |
| void (GL_APIENTRY *glUniform4ui)(GLint location |
| void (GL_APIENTRY *glUniform1uiv)(GLint location |
| void (GL_APIENTRY *glUniform2uiv)(GLint location |
| void (GL_APIENTRY *glUniform3uiv)(GLint location |
| void (GL_APIENTRY *glUniform4uiv)(GLint location |
| GLuint (GL_APIENTRY *glGetHandleARB)(GLenum pname) |
| void (GL_APIENTRY *glGetUniformIndices)(GLuint program |
| void (GL_APIENTRY *glGetActiveUniformsiv)(GLuint program |
| void (GL_APIENTRY *glGetActiveUniformName)(GLuint program |
| GLuint (GL_APIENTRY *glGetUniformBlockIndex)(GLuint program |
| void (GL_APIENTRY *glGetActiveUniformBlockiv)(GLuint program |
| void (GL_APIENTRY *glGetActiveUniformBlockName)(GLuint program |
| void (GL_APIENTRY *glUniformBlockBinding)(GLuint program |
| void (GL_APIENTRY *glGetProgramBinary)(GLuint program |
| void (GL_APIENTRY *glProgramBinary)(GLuint program |
| void (GL_APIENTRY *glUniform1d)(GLint location |
| void (GL_APIENTRY *glUniform2d)(GLint location |
| void (GL_APIENTRY *glUniform3d)(GLint location |
| void (GL_APIENTRY *glUniform4d)(GLint location |
| void (GL_APIENTRY *glUniform1dv)(GLint location |
| void (GL_APIENTRY *glUniform2dv)(GLint location |
| void (GL_APIENTRY *glUniform3dv)(GLint location |
| void (GL_APIENTRY *glUniform4dv)(GLint location |
| void (GL_APIENTRY *glUniformMatrix2dv)(GLint location |
| void (GL_APIENTRY *glUniformMatrix3dv)(GLint location |
| void (GL_APIENTRY *glUniformMatrix4dv)(GLint location |
| void (GL_APIENTRY *glUniformMatrix2x3dv)(GLint location |
| void (GL_APIENTRY *glUniformMatrix3x2dv)(GLint location |
| void (GL_APIENTRY *glUniformMatrix2x4dv)(GLint location |
| void (GL_APIENTRY *glUniformMatrix4x2dv)(GLint location |
| void (GL_APIENTRY *glUniformMatrix3x4dv)(GLint location |
| void (GL_APIENTRY *glUniformMatrix4x3dv)(GLint location |
| void (GL_APIENTRY *glGetActiveAtomicCounterBufferiv)(GLuint program |
| void (GL_APIENTRY *glDispatchCompute)(GLuint numGroupsX |
| void (GL_APIENTRY *glGenBuffers)(GLsizei n |
| void (GL_APIENTRY *glBindBuffer)(GLenum target |
| void (GL_APIENTRY *glBufferData)(GLenum target |
| void (GL_APIENTRY *glBufferSubData)(GLenum target |
| void (GL_APIENTRY *glDeleteBuffers)(GLsizei n |
| GLboolean (GL_APIENTRY *glIsBuffer)(GLuint buffer) |
| void (GL_APIENTRY *glGetBufferSubData)(GLenum target |
GLvoid *GL_APIENTRY * | glMapBuffer (GLenum target, GLenum access) |
GLvoid *GL_APIENTRY * | glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
| GLboolean (GL_APIENTRY *glUnmapBuffer)(GLenum target) |
| void (GL_APIENTRY *glGetBufferParameteriv)(GLenum target |
| void (GL_APIENTRY *glGetBufferPointerv)(GLenum target |
| void (GL_APIENTRY *glBindBufferRange)(GLenum target |
| void (GL_APIENTRY *glBindBufferBase)(GLenum target |
| void (GL_APIENTRY *glTexBuffer)(GLenum target |
| void (GL_APIENTRY *glMemoryBarrier)(GLbitfield barriers) |
| void (GL_APIENTRY *glBlendFuncSeparate)(GLenum sfactorRGB |
| void (GL_APIENTRY *glBlendFunci)(GLuint buf |
| void (GL_APIENTRY *glBlendFuncSeparatei)(GLuint buf |
| void (GL_APIENTRY *glSecondaryColor3ubv)(const GLubyte *coord) |
| void (GL_APIENTRY *glSecondaryColor3fv)(const GLfloat *coord) |
| void (GL_APIENTRY *glFogCoordfv)(const GLfloat *coord) |
| void (GL_APIENTRY *glMultiTexCoord1f)(GLenum target |
| void (GL_APIENTRY *glMultiTexCoord1fv)(GLenum target |
| void (GL_APIENTRY *glMultiTexCoord2fv)(GLenum target |
| void (GL_APIENTRY *glMultiTexCoord3fv)(GLenum target |
| void (GL_APIENTRY *glMultiTexCoord4fv)(GLenum target |
| void (GL_APIENTRY *glMultiTexCoord1d)(GLenum target |
| void (GL_APIENTRY *glMultiTexCoord1dv)(GLenum target |
| void (GL_APIENTRY *glMultiTexCoord2dv)(GLenum target |
| void (GL_APIENTRY *glMultiTexCoord3dv)(GLenum target |
| void (GL_APIENTRY *glMultiTexCoord4dv)(GLenum target |
| void (GL_APIENTRY *glGenOcclusionQueries)(GLsizei n |
| void (GL_APIENTRY *glDeleteOcclusionQueries)(GLsizei n |
| GLboolean (GL_APIENTRY *glIsOcclusionQuery)(GLuint id) |
| void (GL_APIENTRY *glBeginOcclusionQuery)(GLuint id) |
| void (GL_APIENTRY *glEndOcclusionQuery)() |
| void (GL_APIENTRY *glGetOcclusionQueryiv)(GLuint id |
| void (GL_APIENTRY *glGetOcclusionQueryuiv)(GLuint id |
| void (GL_APIENTRY *glGetQueryiv)(GLenum target |
| void (GL_APIENTRY *glGenQueries)(GLsizei n |
| void (GL_APIENTRY *glBeginQuery)(GLenum target |
| void (GL_APIENTRY *glEndQuery)(GLenum target) |
| void (GL_APIENTRY *glQueryCounter)(GLuint id |
| GLboolean (GL_APIENTRY *glIsQuery)(GLuint id) |
| void (GL_APIENTRY *glDeleteQueries)(GLsizei n |
| void (GL_APIENTRY *glGetQueryObjectiv)(GLuint id |
| void (GL_APIENTRY *glGetQueryObjectuiv)(GLuint id |
| void (GL_APIENTRY *glGetQueryObjectui64v)(GLuint id |
| void (GL_APIENTRY *glGetInteger64v)(GLenum pname |
| void (GL_APIENTRY *glSampleMaski)(GLuint maskNumber |
| void (GL_APIENTRY *glBindProgram)(GLenum target |
| void (GL_APIENTRY *glGenPrograms)(GLsizei n |
| void (GL_APIENTRY *glDeletePrograms)(GLsizei n |
| void (GL_APIENTRY *glProgramString)(GLenum target |
| void (GL_APIENTRY *glProgramLocalParameter4fv)(GLenum target |
bool | isTexStorage2DSupported () const |
bool | isCompressedTexImage2DSupported () const |
bool | isCompressedTexSubImage2DSupported () const |
bool | isBindImageTextureSupported () const |
bool | isNonPowerOfTwoTextureSupported (GLenum filter) const |
| void (GL_APIENTRY *glTexStorage2D)(GLenum target |
| void (GL_APIENTRY *glCompressedTexImage2D)(GLenum target |
| void (GL_APIENTRY *glCompressedTexSubImage2D)(GLenum target |
| void (GL_APIENTRY *glGetCompressedTexImage)(GLenum target |
| void (GL_APIENTRY *glTexImage2DMultisample)(GLenum target |
| void (GL_APIENTRY *glTexParameterIiv)(GLenum target |
| void (GL_APIENTRY *glTexParameterIuiv)(GLenum target |
| void (GL_APIENTRY *glBindImageTexture)(GLuint unit |
bool | isCompressedTexImage3DSupported () const |
bool | isCompressedTexSubImage3DSupported () const |
| void (GL_APIENTRY *glTexImage3D)(GLenum target |
| void (GL_APIENTRY *glTexSubImage3D)(GLenum target |
| void (GL_APIENTRY *glCopyTexSubImage3D)(GLenum target |
| void (GL_APIENTRY *glCompressedTexImage3D)(GLenum target |
| void (GL_APIENTRY *glCompressedTexSubImage3D)(GLenum target |
| void (GL_APIENTRY *glBlendColor)(GLclampf red |
| void (GL_APIENTRY *glBlendEquation)(GLenum mode) |
| void (GL_APIENTRY *glBlendEquationSeparate)(GLenum modeRGB |
| void (GL_APIENTRY *glBlendEquationi)(GLuint buf |
| void (GL_APIENTRY *glBlendEquationSeparatei)(GLuint buf |
| void (GL_APIENTRY *glEnablei)(GLenum capability |
| void (GL_APIENTRY *glDisablei)(GLenum capability |
| void (GL_APIENTRY *glActiveStencilFace)(GLenum face) |
| void (GL_APIENTRY *glStencilOpSeparate)(GLenum face |
| void (GL_APIENTRY *glStencilMaskSeparate)(GLenum face |
| void (GL_APIENTRY *glStencilFuncSeparate)(GLenum face |
| void (GL_APIENTRY *glStencilFuncSeparateATI)(GLenum frontfunc |
| void (GL_APIENTRY *glColorMaski)(GLuint buf |
| void (GL_APIENTRY *glClampColor)(GLenum target |
| void (GL_APIENTRY *glPrimitiveRestartIndex)(GLuint index) |
| void (GL_APIENTRY *glSampleCoverage)(GLclampf value |
| void (GL_APIENTRY *glPointParameteri)(GLenum pname |
| void (GL_APIENTRY *glPointParameterf)(GLenum pname |
| void (GL_APIENTRY *glPointParameterfv)(GLenum pname |
bool | isRenderbufferMultisampleSupported () const |
bool | isRenderbufferMultisampleCoverageSupported () const |
| void (GL_APIENTRY *glBindRenderbuffer)(GLenum |
| void (GL_APIENTRY *glDeleteRenderbuffers)(GLsizei n |
| void (GL_APIENTRY *glGenRenderbuffers)(GLsizei |
GLuint * | void (GL_APIENTRY *glRenderbufferStorage)(GLenum |
| void (GL_APIENTRY *glRenderbufferStorageMultisample)(GLenum |
| void (GL_APIENTRY *glRenderbufferStorageMultisampleCoverageNV)(GLenum |
| void (GL_APIENTRY *glBindFramebuffer)(GLenum |
| void (GL_APIENTRY *glDeleteFramebuffers)(GLsizei n |
| void (GL_APIENTRY *glGenFramebuffers)(GLsizei |
GLuint * | GLenum (GL_APIENTRY *glCheckFramebufferStatus)(GLenum) |
| void (GL_APIENTRY *glFramebufferTexture1D)(GLenum |
| void (GL_APIENTRY *glFramebufferTexture2D)(GLenum |
| void (GL_APIENTRY *glFramebufferTexture3D)(GLenum |
| void (GL_APIENTRY *glFramebufferTexture)(GLenum |
| void (GL_APIENTRY *glFramebufferTextureLayer)(GLenum |
| void (GL_APIENTRY *glFramebufferTextureFace)(GLenum target |
| void (GL_APIENTRY *glFramebufferRenderbuffer)(GLenum |
| void (GL_APIENTRY *glGenerateMipmap)(GLenum) |
| void (GL_APIENTRY *glBlitFramebuffer)(GLint |
| void (GL_APIENTRY *glGetRenderbufferParameteriv)(GLenum |
GLint * | GLsync (GL_APIENTRY *glFenceSync)(GLenum condition |
| GLboolean (GL_APIENTRY *glIsSync)(GLsync sync) |
| void (GL_APIENTRY *glDeleteSync)(GLsync sync) |
| GLenum (GL_APIENTRY *glClientWaitSync)(GLsync sync |
| void (GL_APIENTRY *glWaitSync)(GLsync sync |
| void (GL_APIENTRY *glGetSynciv)(GLsync sync |
| void (GL_APIENTRY *glBeginTransformFeedback)(GLenum primitiveMode) |
| void (GL_APIENTRY *glEndTransformFeedback)(void) |
| void (GL_APIENTRY *glTransformFeedbackVaryings)(GLuint program |
| void (GL_APIENTRY *glGetTransformFeedbackVarying)(GLuint program |
| void (GL_APIENTRY *glBindTransformFeedback)(GLenum target |
| void (GL_APIENTRY *glDeleteTransformFeedbacks)(GLsizei n |
| void (GL_APIENTRY *glGenTransformFeedbacks)(GLsizei n |
| GLboolean (GL_APIENTRY *glIsTransformFeedback)(GLuint id) |
| void (GL_APIENTRY *glPauseTransformFeedback)(void) |
| void (GL_APIENTRY *glResumeTransformFeedback)(void) |
| void (GL_APIENTRY *glDrawTransformFeedback)(GLenum mode |
| void (GL_APIENTRY *glDrawTransformFeedbackStream)(GLenum mode |
| void (GL_APIENTRY *glDrawTransformFeedbackInstanced)(GLenum mode |
| void (GL_APIENTRY *glDrawTransformFeedbackStreamInstanced)(GLenum mode |
| void (GL_APIENTRY *glCreateTransformFeedbacks)(GLsizei n |
| void (GL_APIENTRY *glTransformFeedbackBufferBase)(GLuint xfb |
| void (GL_APIENTRY *glTransformFeedbackBufferRange)(GLuint xfb |
| void (GL_APIENTRY *glGetTransformFeedbackiv)(GLuint xfb |
| void (GL_APIENTRY *glGetTransformFeedbacki_v)(GLuint xfb |
| void (GL_APIENTRY *glGetTransformFeedbacki64_v)(GLuint xfb |
| void (GL_APIENTRY *glDeleteVertexArrays)(GLsizei size |
| void (GL_APIENTRY *glGenVertexArrays)(GLsizei size |
| GLboolean (GL_APIENTRY *glIsVertexArray)(GLuint handle) |
| void (GL_APIENTRY *glBindVertexArray)(GLuint handle) |
Static Public Member Functions |
static GLExtensions * | Get (unsigned int contextID, bool createIfNotInitalized) |
| Function to call to get the extension of a specified context.
|
static void | Set (unsigned int contextID, GLExtensions *extensions) |
| allows users to override the extensions across graphics contexts.
|
Public Attributes |
float | glVersion |
float | glslLanguageVersion |
bool | isGlslSupported |
bool | isShaderObjectsSupported |
bool | isVertexShaderSupported |
bool | isFragmentShaderSupported |
bool | isLanguage100Supported |
bool | isGeometryShader4Supported |
bool | areTessellationShadersSupported |
bool | isGpuShader4Supported |
bool | isUniformBufferObjectSupported |
bool | isGetProgramBinarySupported |
bool | isGpuShaderFp64Supported |
bool | isShaderAtomicCountersSupported |
bool | isRectangleSupported |
bool | isCubeMapSupported |
bool | isClipControlSupported |
const GLenum * | bufs |
GLuint | shader |
GLuint | index |
GLuint const GLchar * | name |
GLuint GLsizei | bufSize |
GLuint GLsizei GLsizei * | length |
GLuint GLsizei GLsizei GLint * | size |
GLuint GLsizei GLsizei GLint
GLenum * | type |
GLuint GLsizei GLsizei GLint
GLenum GLchar * | name |
GLsizei | maxCount |
GLsizei GLsizei * | count |
GLsizei GLsizei GLuint * | obj |
const GLchar * | name |
GLenum | pname |
GLenum GLint * | params |
GLsizei | bufSize |
GLsizei GLsizei * | length |
GLsizei GLsizei GLchar * | infoLog |
GLsizei GLsizei GLchar * | source |
GLint | location |
GLint GLfloat * | params |
GLint GLint * | params |
GLenum GLdouble * | params |
GLenum GLfloat * | params |
GLenum GLvoid ** | pointer |
GLsizei | count |
GLsizei const GLchar ** | string |
GLsizei const GLchar const GLint * | length |
GLfloat | v0 |
GLfloat GLfloat | v1 |
GLfloat GLfloat GLfloat | v2 |
GLfloat GLfloat GLfloat GLfloat | v3 |
GLint | v0 |
GLint GLint | v1 |
GLint GLint GLint | v2 |
GLint GLint GLint GLint | v3 |
GLsizei const GLfloat * | value |
GLsizei const GLint * | value |
GLsizei GLboolean | transpose |
GLsizei GLboolean const GLfloat * | value |
GLdouble | x |
const GLdouble * | v |
GLfloat | x |
const GLfloat * | v |
GLshort | x |
const GLshort * | v |
GLdouble GLdouble | y |
GLfloat GLfloat | y |
GLshort GLshort | y |
GLdouble GLdouble GLdouble | z |
GLfloat GLfloat GLfloat | z |
GLshort GLshort GLshort | z |
const GLbyte * | v |
const GLint * | v |
GLubyte | x |
GLubyte GLubyte | y |
GLubyte GLubyte GLubyte | z |
GLubyte GLubyte GLubyte GLubyte | w |
const GLubyte * | v |
const GLuint * | v |
const GLushort * | v |
GLdouble GLdouble GLdouble GLdouble | w |
GLfloat GLfloat GLfloat GLfloat | w |
GLshort GLshort GLshort GLshort | w |
GLint | size |
GLint GLenum | type |
GLint GLenum GLboolean | normalized |
GLint GLenum GLboolean GLsizei | stride |
GLint GLenum GLboolean GLsizei
const GLvoid * | pointer |
GLuint | divisor |
GLenum | depthMode |
GLenum GLint | value |
GLint | value |
const GLfloat * | values |
GLint GLuint * | params |
GLuint | color |
GLuint | v0 |
GLuint GLuint | v1 |
GLuint GLuint GLuint | v2 |
GLuint GLuint GLuint GLuint | v3 |
GLsizei const GLuint * | value |
GLsizei | uniformCount |
GLsizei const GLchar ** | uniformNames |
GLsizei const GLchar GLuint * | uniformIndices |
GLsizei const GLuint * | uniformIndices |
GLsizei const GLuint GLenum | pname |
GLsizei const GLuint GLenum GLint * | params |
GLuint | uniformIndex |
GLuint GLsizei GLsizei GLchar * | uniformName |
const GLchar * | uniformBlockName |
GLuint | uniformBlockIndex |
GLuint GLenum | pname |
GLuint GLenum GLint * | params |
GLuint GLsizei GLsizei GLchar * | uniformBlockName |
GLuint GLuint | uniformBlockBinding |
GLsizei GLsizei GLenum * | binaryFormat |
GLsizei GLsizei GLenum GLvoid * | binary |
GLenum | binaryFormat |
GLenum const GLvoid * | binary |
GLenum const GLvoid GLsizei | length |
GLdouble | v0 |
GLdouble GLdouble | v1 |
GLdouble GLdouble GLdouble | v2 |
GLdouble GLdouble GLdouble GLdouble | v3 |
GLsizei const GLdouble * | value |
GLsizei GLboolean const GLdouble * | value |
GLuint | bufferIndex |
GLuint | numGroupsY |
GLuint GLuint | numGroupsZ |
bool | isBufferObjectSupported |
bool | isPBOSupported |
bool | isTBOSupported |
bool | isVAOSupported |
bool | isTransformFeedbackSupported |
GLuint * | buffers |
GLuint | buffer |
GLsizeiptr | size |
GLsizeiptr const GLvoid * | data |
GLsizeiptr const GLvoid GLenum | usage |
GLintptr | offset |
GLintptr GLsizeiptr | size |
GLintptr GLsizeiptr const GLvoid * | data |
const GLuint * | buffers |
GLintptr GLsizeiptr GLvoid * | data |
GLenum GLvoid ** | params |
GLuint GLuint | buffer |
GLuint GLuint GLintptr | offset |
GLuint GLuint GLintptr GLsizeiptr | size |
GLenum | internalFormat |
GLenum GLuint | buffer |
bool | isBlendFuncSeparateSupported |
GLenum | dfactorRGB |
GLenum GLenum | sfactorAlpha |
GLenum GLenum GLenum | dfactorAlpha |
GLenum | src |
GLenum GLenum | dst |
GLenum | sfactorRGB |
GLenum GLenum | dfactorRGB |
GLenum GLenum GLenum | sfactorAlpha |
GLenum GLenum GLenum GLenum | dfactorAlpha |
bool | isSecondaryColorSupported |
bool | isFogCoordSupported |
bool | isMultiTexSupported |
bool | isOcclusionQuerySupported |
bool | isARBOcclusionQuerySupported |
bool | isTimerQuerySupported |
bool | isARBTimerQuerySupported |
GLfloat | coord |
const GLfloat * | coord |
GLdouble | coord |
const GLdouble * | coord |
GLuint * | ids |
const GLuint * | ids |
GLenum GLuint * | params |
GLuint | id |
GLenum | target |
GLenum GLuint64 * | params |
GLint64 * | params |
bool | isOpenGL32upported |
bool | isTextureMultisampleSupported |
bool | isSampleMaskiSupported |
GLbitfield | mask |
bool | isVertexProgramSupported |
bool | isFragmentProgramSupported |
GLuint * | programs |
GLenum | format |
GLenum GLsizei | len |
GLenum GLsizei const void * | string |
GLuint const GLfloat * | params |
bool | isMultiTexturingSupported |
bool | isTextureFilterAnisotropicSupported |
bool | isTextureSwizzleSupported |
bool | isTextureCompressionARBSupported |
bool | isTextureCompressionS3TCSupported |
bool | isTextureCompressionPVRTC2BPPSupported |
bool | isTextureCompressionPVRTC4BPPSupported |
bool | isTextureCompressionETCSupported |
bool | isTextureCompressionETC2Supported |
bool | isTextureCompressionRGTCSupported |
bool | isTextureCompressionPVRTCSupported |
bool | isTextureMirroredRepeatSupported |
bool | isTextureEdgeClampSupported |
bool | isTextureBorderClampSupported |
bool | isGenerateMipMapSupported |
bool | preferGenerateMipmapSGISForPowerOfTwo |
bool | isTextureMultisampledSupported |
bool | isShadowSupported |
bool | isShadowAmbientSupported |
bool | isTextureMaxLevelSupported |
GLint | maxTextureSize |
bool | _isTextureStorageEnabled |
bool | isClientStorageSupported |
bool | isTextureIntegerEXTSupported |
bool | isTextureStorageEnabled |
bool | isNonPowerOfTwoTextureMipMappedSupported |
bool | isNonPowerOfTwoTextureNonMipMappedSupported |
GLsizei | levels |
GLsizei GLenum | internalformat |
GLsizei GLenum GLsizei | width |
GLsizei GLenum GLsizei GLsizei | height |
GLint | level |
GLint GLenum | internalformat |
GLint GLenum GLsizei | width |
GLint GLenum GLsizei GLsizei | height |
GLint GLenum GLsizei GLsizei GLint | border |
GLint GLenum GLsizei GLsizei
GLint GLsizei | imageSize |
GLint GLenum GLsizei GLsizei
GLint GLsizei const GLvoid * | data |
GLint GLint | xoffset |
GLint GLint GLint | yoffset |
GLint GLint GLint GLsizei | width |
GLint GLint GLint GLsizei GLsizei | height |
GLint GLint GLint GLsizei
GLsizei GLenum | format |
GLint GLint GLint GLsizei
GLsizei GLenum GLsizei | imageSize |
GLint GLint GLint GLsizei
GLsizei GLenum GLsizei const
GLvoid * | data |
GLint GLvoid * | data |
GLsizei | samples |
GLsizei GLint | internalformat |
GLsizei GLint GLsizei | width |
GLsizei GLint GLsizei GLsizei | height |
GLsizei GLint GLsizei GLsizei
GLboolean | fixedsamplelocations |
GLenum const GLint * | data |
GLenum const GLuint * | data |
GLuint | texture |
GLuint GLint | level |
GLuint GLint GLboolean | layered |
GLuint GLint GLboolean GLint | layer |
GLuint GLint GLboolean GLint GLenum | access |
GLuint GLint GLboolean GLint
GLenum GLenum | format |
bool | isTexture3DSupported |
bool | isTexture3DFast |
GLint | maxTexture3DSize |
GLint GLenum | internalFormat |
GLint GLenum GLsizei GLsizei
GLsizei | depth |
GLint GLenum GLsizei GLsizei
GLsizei GLint | border |
GLint GLenum GLsizei GLsizei
GLsizei GLint GLenum | format |
GLint GLenum GLsizei GLsizei
GLsizei GLint GLenum GLenum | type |
GLint GLenum GLsizei GLsizei
GLsizei GLint GLenum GLenum
const GLvoid * | pixels |
GLint GLint GLint GLint | zoffset |
GLint GLint GLint GLint GLsizei | width |
GLint GLint GLint GLint
GLsizei GLsizei | height |
GLint GLint GLint GLint
GLsizei GLsizei GLsizei | depth |
GLint GLint GLint GLint
GLsizei GLsizei GLsizei GLenum | format |
GLint GLint GLint GLint
GLsizei GLsizei GLsizei GLenum
GLenum | type |
GLint GLint GLint GLint
GLsizei GLsizei GLsizei GLenum
GLenum const GLvoid * | pixels |
GLint GLint GLint GLint GLint | x |
GLint GLint GLint GLint GLint GLint | y |
GLint GLint GLint GLint GLint
GLint GLsizei | width |
GLint GLint GLint GLint GLint
GLint GLsizei GLsizei | height |
GLint GLenum GLsizei GLsizei
GLsizei GLint GLsizei | imageSize |
GLint GLenum GLsizei GLsizei
GLsizei GLint GLsizei const
GLvoid * | data |
GLint GLint GLint GLint
GLsizei GLsizei GLsizei GLenum
GLsizei | imageSize |
GLint GLint GLint GLint
GLsizei GLsizei GLsizei GLenum
GLsizei const GLvoid * | data |
bool | isTexture2DArraySupported |
GLint | maxLayerCount |
GLint | max2DSize |
bool | isBlendColorSupported |
bool | isBlendEquationSupported |
bool | isBlendEquationSeparateSupported |
bool | isSGIXMinMaxSupported |
bool | isLogicOpSupported |
GLclampf | green |
GLclampf GLclampf | blue |
GLclampf GLclampf GLclampf | alpha |
GLenum | modeAlpha |
GLenum | mode |
GLenum | modeRGB |
GLenum GLenum | modeAlpha |
GLuint | buf |
bool | isStencilWrapSupported |
bool | isStencilTwoSidedSupported |
bool | isOpenGL20Supported |
bool | isSeparateStencilSupported |
GLenum | sfail |
GLenum GLenum | dpfail |
GLenum GLenum GLenum | dppass |
GLuint | mask |
GLenum | func |
GLenum GLint | ref |
GLenum GLint GLuint | mask |
GLenum | backfunc |
GLboolean | red |
GLboolean GLboolean | green |
GLboolean GLboolean GLboolean | blue |
GLboolean GLboolean GLboolean
GLboolean | alpha |
bool | isClampColorSupported |
bool | isMultisampleSupported |
bool | isMultisampleFilterHintSupported |
GLboolean | invert |
bool | isPointParametersSupported |
bool | isPointSpriteSupported |
bool | isPointSpriteCoordOriginSupported |
GLint | param |
GLfloat | param |
const GLfloat * | params |
bool | isFrameBufferObjectSupported |
bool | isPackedDepthStencilSupported |
| GLuint |
const GLuint * | renderbuffers |
GLuint | GLenum |
GLuint | GLsizei |
| GLsizei |
| GLenum |
const GLuint * | framebuffers |
| GLint |
GLenum | attachment |
GLenum GLuint | texture |
GLenum GLuint GLint | level |
GLenum GLuint GLint GLenum | face |
| GLbitfield |
GLint GLbitfield | flags |
GLbitfield | flags |
GLbitfield GLuint64 | timeout |
GLenum GLsizei | bufSize |
GLenum GLsizei GLsizei * | length |
GLenum GLsizei GLsizei GLint * | values |
GLsizei const GLchar *const * | varyings |
GLsizei const GLchar *const GLenum | bufferMode |
GLuint GLsizei GLsizei GLsizei * | size |
GLuint GLsizei GLsizei GLsizei
GLenum * | type |
GLuint GLsizei GLsizei GLsizei
GLenum GLchar * | name |
GLuint GLuint | stream |
GLuint GLsizei | instancecount |
GLuint GLuint GLsizei | instancecount |
GLuint GLuint GLintptr GLsizei | size |
GLenum GLint * | param |
GLenum GLuint | index |
GLenum GLuint GLint * | param |
GLenum GLuint GLint64 * | param |
const GLuint * | handles |
GLuint * | handles |