List of all members.
Public Member Functions |
| FrameBufferAttachment () |
| FrameBufferAttachment (const FrameBufferAttachment ©) |
| FrameBufferAttachment (RenderBuffer *target) |
| FrameBufferAttachment (Texture1D *target, unsigned int level=0) |
| FrameBufferAttachment (Texture2D *target, unsigned int level=0) |
| FrameBufferAttachment (Texture2DMultisample *target, unsigned int level=0) |
| FrameBufferAttachment (Texture3D *target, unsigned int zoffset, unsigned int level=0) |
| FrameBufferAttachment (Texture2DArray *target, unsigned int layer, unsigned int level=0) |
| FrameBufferAttachment (TextureCubeMap *target, unsigned int face, unsigned int level=0) |
| FrameBufferAttachment (TextureRectangle *target) |
| FrameBufferAttachment (Camera::Attachment &attachment) |
| ~FrameBufferAttachment () |
FrameBufferAttachment & | operator= (const FrameBufferAttachment ©) |
bool | isMultisample () const |
void | createRequiredTexturesAndApplyGenerateMipMap (State &state, const GLExtensions *ext) const |
void | attach (State &state, GLenum target, GLenum attachment_point, const GLExtensions *ext) const |
int | compare (const FrameBufferAttachment &fa) const |
RenderBuffer * | getRenderBuffer () |
const RenderBuffer * | getRenderBuffer () const |
Texture * | getTexture () |
const Texture * | getTexture () const |
unsigned int | getCubeMapFace () const |
unsigned int | getTextureLevel () const |
unsigned int | getTexture3DZOffset () const |
unsigned int | getTextureArrayLayer () const |
Constructor & Destructor Documentation
Member Function Documentation
The documentation for this class was generated from the following file: